Oh, Wyrm! V0.2.0 Changelog
I think it's finally time to call it a new version! V0.2.0 feels like an entirely different game from when the MVP launched, boasting all new sound effects, overhauled movement, a completely new visual style, and many new mechanics. I've almost forgot I can change more than just one version number!
What's New?
- MANY new SFX, including replacements for UI interactions and footsteps, as well as ambience/music and landing sounds!
- The reticle changes based on whether or not the object youre pointing at can be grappled to
- Added a "floor" to the level which will teleport you back to your spawn point should you fall under the map
Changes:
- Many modifications to the grapple gun, with intent of increasing gameplay choices (this will help make way for new additions in the future)
- Includes reduced max range, but increased projectile speed
- Also limited the kinds of objects that can be grappled to, to only solid (stone) obstacles, and returns the hook should it hit something it cant latch onto.
- The grapple hook projectile no longer moves with the camera, instead being its own projectile and following a path determined at the moment the grapple is fired
- Cim now tells you how to view the achievements drawer!
Bug fixes:
- Fixed issues with shadow render distance
- Movement speed no longer changes depending on framerate (lol)
Files
Get Oh, Wyrm! Demo/Proof of Concept
Oh, Wyrm! Demo/Proof of Concept
Oh, worm?
Status | In development |
Author | Borbo |
Genre | Platformer |
Tags | 3D, collectathon, grapple, Singleplayer, Unity |
Languages | English |
Accessibility | Color-blind friendly |
More posts
- Oh, Wyrm! V1.0.0.1 ChangelogJan 17, 2020
- Oh, Wyrm! V1.0.0: LAUNCH!Jan 16, 2020
- Oh, Wyrm! 0.3.0 ChangelogJan 14, 2020
- Oh, Wyrm! V0.2.2 ChangelogJan 12, 2020
- Oh, Wyrm! 0.2.1.1 ChangelogJan 11, 2020
- Oh, Wyrm! V0.2.1 ChangelogJan 09, 2020
- Happy national bird day btwJan 06, 2020
- Oh, Wyrm! V0.2.0.1 ChangelogJan 06, 2020
- Oh, Wyrm! V0.1.4 Changelog:Jan 03, 2020
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